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BaseballTalk™
BaseballTalk™

WHAT CUSTOMERS ARE SAYING ABOUT BASEBALLTALK:

Fun for the family on your way to a game

These cards are a simple and fun way to pick up fun facts about baseball -- and then use those facts to launch a conversation with your kids. It is an ideal game to play with your family on the way to the ballpark. No need to be a baseball fanatic. The cards get you in the mood for the game. A sample fact that I liked: "In the early days of baseball, pitchers had to pitch underhand and the batter could request a high or low pitch." The same card asks "If you could revise the rules to a sport or activity what would you change?"

You get the picture. The casual baseball fan will learn something, but since there are no "right" answers everyone can play. Nobody loses -- perfect for my family.

-- B. Daly, Amazon customer

$6.00
PirateTalk™
PirateTalk™
$6.00
SleepytimeTalk™
SleepytimeTalk™

 

WHAT CUSTOMERS ARE SAYING ABOUT SLEEPYTIMETALK™
 
The Sleepytime Talk deck is the perfect way to help little ones to bed or to use just before bedtime to encourage sleepiness.  Each card has a paragraph of interesting, thought provoking facts about sleeping and bedtime with a question at the end to initiate talk, such as what kind of music helps you fall asleep of what do you see when you look up into the night sky?  There are no right or wrong answers ... 
Lots of fun and really do work well to send the children off to dream land ... and sometimes their daddys too.
 
—An Angel's Kiss blog
$6.00
TableTalk®
TableTalk®

WHAT CUSTOMERS ARE SAYING ABOUT TABLETALK:

Best Dinner Game Yet

Kids are 3 & 5, they love it at meal times, it keeps them at the table eating for a long time! Normally they want to be excused and go off to play, leaving 90% of their dinner on their plate. This game is great for all ages. We (the adults) join in and our youngest was playing it when she was 2. You learn a few facts along the way too. Basically each card has the top half with factual information about something, then at the bottom are questions like what animal would you want to be, what would you eat, how would you spend your day, where would you want to travel to, how would you get there, who would you take with you, etc.

We have a few dinner game products, but this one is the only one so far that allows the kids to both play at the same time, involving the whole family in conversation together and it allows them to continue to eat while playing and it doesn't take up a bunch of space on the table. It's educational and fun! :)

-- L. Hinnrichs (California), Amazon


Great little product, great little price

I bought these on a whim because they were so inexpensive and I am glad I did. My kids were 6, 4, 2 and newborn when we got them, so really only my 6 and 4 year olds could participate. Even still, I think you have to be at least 4 and even 5 or 6 years old would be more suitable. Still, they loved when I would get these out and it's really fun to have your kids listening and engaged all together. It was a really low price when I bought them so if you're looking for something fun to do with your kids while you're at the table, or killing time somewhere, these are great. You can pass them on to someone else when you've gone through all of them, or save them for a year or two and start over and see how the answers change!

-- TXMOM (Texas), Amazon

$6.00
WeatherTalk®
WeatherTalk®
$6.00
DUO™
DUO™

Duo has been named:

Mensa Best Mind Game
A “Games 100” Selection
Dr. Toy Award Winner

$8.00
WOW—World of Words
WOW—World of Words

 

What gamers are saying about WOW
 
WOW: World of Words is great fun for anyone who is even remotely interested in word games. For casual gamers, it does a lot of things right that some other word games don't. For instance, all players play simultaneously—there is no need to wait 15 minutes between turns for your opponent to carefully choose just the right word (cough: Scrabble). If you're not a great speller, it doesn't really matter—if you know what a word starts and ends with, and it's at least 5 letters long, it's fair game. For the most part, there is no need to nitpick on spelling (cough: Scrabble and Boggle). In addition, reading through the list of words at the end of each round is not as drab as it seems, since even then there is some strategy involved in choosing which words to say first.
 
If the players in your group like to make up words just in case they're real, it's good to have a dictionary on hand (preferably searchable on a mobile device) to verify the validity of a word. Also, the 30-60 minute play time for a single game can feel a bit long, but it's easy enough to cut it shorter by reducing the number of cards.
 
Before our first play, one player heard the rules and was very underwhelmed, expecting it to be a boring, educational exercise. However, when playing the game, he completely turned around and really got into it. This game is one that you wouldn't know how challenging it is until you give it a try. And I am glad that I did—it is a simple, fun, and competitive game that is a great fit for casual gamers.
 
Pros: Simultaneous play, challenging, fun
Cons: Can feel a bit long for some groups
 
—Chris James, Casual Game Revolution

One element that separates "WOW" from most of the other word games currently available is its "creativity element". Most other word games provide you with a sequence of letters and you are required to manipulate them in various ways to form words. The letters provided limit your creativity and you are rarely able to create words much longer than "house" or "banana". The current games boil down to a "rearrange-the-letters" puzzle. Conversely "WOW" frees your mind to generate a myriad of words with 8-9-10-11 or more letters.
Many of the challenges may leave you scratching your head. I recently struggled with first letter H, last letter C. It's tough to come up with many answers in one minute but there are dozens of common words including the following: hectic, havoc, heroic, humanistic, hedonistic, holistic, heretic, hygienic and hypnotic.
Your mind is not put in a cage but is set free.
 
Wizardjester, Casual Game Revolution

 
How appropriate that at our event, The Wonderful World of Words, we played WOW -- World of Words. The fourth and final of the four word games we played has the simplest of rules. If you watch the video, you'll be ready to play in under three minutes.
I was worried that the game was so simple that it wouldn't hold the interest of our word sharks, but two tables played the game for close to two hours straight, foregoing the chance to try another of the games. Sometimes simple is good.
 
WOW is produced by U.S. Games, a specialist in card games. Instead of burdened with a useless board, WOW is small enough to carry in your pocket, so it's a great travel game for word lovers. And the price is right: eight bucks.
 
—David Feldman, Imponderables.com
$8.00
Dicewords®
Dicewords®

What customers around the world are saying about Dicewords

I cannot begin to tell you the hours and hours of fun that your Dicewords game has afforded our family - your dice have travelled with us to Poland, South America and the States, they have been scattered across airplane meal trays, express train buffet car tables, knees on buses. A fantastic product

—Mrs A. Goodman, Bishop’s Stortford


Dicewords is an excellent, very well realized game, not to mention a very portable one - the dice, rules and scoring sheets are all contained in a snug little plastic tube. Also, the packaging is designed in such a way that there are no superfluous bits of plastic wrapping or cardboard that will end up on a landfill somewhere. A small point, perhaps, but an example of the kind of thought and consideration that’s gone into every aspect of the game. Dicewords is a class act through and through, and I’d recommend it to anyone.

—Ben Rainbird, British actor


I purchased this game recently and have become addicted. It's great for 2 players or more. After playing it a few times, we settled on 4 minutes per person which is just enough to put the pressure on and keep the game moving between players. Owing to its size and weight, it’s ideal to take on holiday for couples or families. Beware though, you may need a dictionary to resolve disagreements in spelling!

—Angie H, Croatia


What a great game. We have just played it all around Australia and New Zealand and are now sending some out to some of our hosts there. Thank you.ome out to some of our hosts there. Thank you.

—H. Cobban, Tolpuddle, UK


Like many of the best ideas, Dicewords is very simple and the rules can be learned in a couple of minutes. It has elements of Scrabble and Boggle (and no doubt other word games) but at the same time has its own unique character. It's extremely flexible: it can be played anywhere, with any number of people, for any length of time, and with any level of skill. It can be enjoyed by everyone - from the 6-year-old who can spell a couple of dozen words to the hardened Scrabble fanatic. However, what I personally enjoy most about it is the collaborative element. While Scrabble tends to generate long silences as players struggle with impossible letter combinations, and Boggle creates frantic mayhem while everyone races each other to get the most words, Dicewords invariably seems to encourage co-operation between players. Although each player has their own turn with their own letters, everyone else can watch them put a word together and this often ends up as a group activity. Most of my best words have been made with other people's letters! This does, of course, mean that winning the game is a rather random affair, but it's a great deal more fun than sitting silently for an hour or so. For this reason, it works well as a party game and is a great icebreaker if you have friends who don't know each other well. Of course, it can also be played in a deadly serious and competitive fashion, if that's what you want. Anyone who enjoys word games will love this, and I can imagine it would work very well in an educational environment too.

—V. Tapp, Brighton, UK


Dicewords is probably the most compact word game ever. It comes in a smart tube, small enough to fit in your pocket. But despite its size this game is certainly substantial!

MightyApe Company, New Zealand


This is a great game for 2-4 players, comprising nine dice with a different letter on each face. A player rolls the dice and then has the opportunity to roll each dice again up to three times with the objective of making the highest scoring word. Each player takes a turn, and the scores are totted up. Play resumes back with the first player until a player reaches a pre-decided winning total.

The way the scoring system works is quite clever too, in that there is a compromise between the length of the word and complexity of it, as each letter has a different score associated with it. To score the turn, the number of letters in the word is multiplied by the score of each of those letters (the tube includes a multiplication table to ease you through this).

This is a rewarding game where the chance element is large enough to bridge gaps between different intelligence levels, but an enjoyable experience for all. I would recommend this as a family activity, or for out and about, as it takes up almost no space.

—M.P. Baker, London England


This game is fantastic. I'd been trying to invent a tactical, strategic game myself that just uses dice. I had thought about lettered dice also, but this guy just seems to have hit the nail on the head. It's very good.

—Simon Jepps, England

$12.00
Royalty® Word Game
Royalty® Word Game

What word game lovers are saying about Royalty

My wife and I played Royalty for many years. We have tried many other word games especially an all time favorite Scrabble. Royalty provides a very good alternative to Scrabble. Game play Royalty presents complexities and therefore challenges that Scrabble does not have.

In Royalty a player can either play a word from his hand, capture an opponent’s word by adding cards to form a completely different word, or do both on any one turn. Like Scrabble a player can choose to return cards to the remaining deck. However in Royalty a player must return his entire hand and receive 7 new cards.

Royalty is an excellent test of vocabulary and mental agility. You will thoroughly enjoy this game.

—Phillip E. Clark, “Royalty Fanatic”


Royalty is essentially a form of Scrabble but played with cards. I like it because it can be played more casually than Scrabble, but it can also be played in a very competitive manner. My wife and I play it regularly, for fun, without keeping score. Play it for fun, as I do, or for keeps. It is easy enough for fun and complex enough for real competition. A first rate card game.

—Joel Barnett, Amazon customer


If you like Scrabble, but find it a bit slow-paced, try Royalty. It's a fast-paced and portable word game played with a charmingly vintage-looking double pack of cards. You take turns buiding your own words (from the seven cards in your hand) and stealing those of other players. The basic rules are simple, but it's easy to come up with creative variations to make the game longer, or more challenging. The compact size makes it perfect for breaking up the boredom of plane travel This reasonably priced game's been around for a long time, but strangely isn't nearly as popular as it deserves to be.

Armelle Martin, “Wordsmith”


Royalty is a challenging and creative word game. Faster than Scrabble and you can carry it anywhere. A game lasts an average of 20 minutes. An added feature allows players to capture opponents’ words. Easy to learn, fun to play. If you like word games, this is the one for you!

—Natalie Miller, Amazon customer


I have loved Royalty since a friend introduced me to it 15 years ago. Now, I buy sets in bulk as a wonderful, inexpensive gift for hosts, friends and family. It is great for travelling because it is so compact and I have played many games in airports and hotels. Our entire family plays now instead of Scrabble and Boggle and play each time we get together.

“Doggielover Deets”, Amazon customer


My family and friends and I have been avid Royalty fans for over 15 years now. It is similar to Scrabble, but adds the fun of rearranging letters on the table to make new words. It's sort of a cross between Scrabble and Rumikub, two of my favorite games.

The setup is that you draw 7 cards. Each turn you have you can make one word using the letters in your hand and you can "steal" one word from the table by adding letters from your hand to it and rearranging if necessary. Game play is fun with two players, but gets more exciting with more players as there are so many options of words to rearrange and steal. For instance, someone might play "EEL". The next player (in addition to making a word from within their hand) might steal that word and play "LEER" by adding an R. The next player could then add an A, E and S to make RELEASE, and so on. You get double points for having all your letters in one color or using your entire hand. It's a great travel game and makes a wonderful gift for any Scrabble lover.

—“Cricket”, Amazon customer


I have played Royalty for over 40 years. It is by far my favorite word game, a mixture of Scrabble and Anagrams with cards. This game challenges your mind and is so much fun to play. Best word-game ever!

—R. Watson, Amazon customer


I played this with friends over New Year's, and we nearly missed the fireworks at midnight because we were so engrossed in this game. It's a little slower paced than Scrabble in terms of turn length, but the anagram fun is doubled because you can use not only the cards in your hand on your turn, but rearrange any word on the board as well. One of the more strategic of the word games I've played, Royalty challenged the word-lover in me and introduced a level of competition to create the most elegant word beyond that in most other word games. Very satisfying.

KKM, Amazon customer

$12.00
Quickword (TM):  Word Game
Quickword (TM): Word Game

What people are saying about Quickword

 
“For people who love words and know a lot of them, Quickword is serious fun—the kind of game that makes time disappear.”
—Burt Hochberg, Senior Editor Games Magazine

“Quickword is the champagne of word games; it has sparkle and zest to keep brains bubbling.”
—Gloria Rosenthal, Games Magazine

“Quickword is a fast and competitive word game that offers a variety of different challenges, requires a little luck, involves strategy and locks players in verbal combat. Quickword modestly describes itself as The Ultimate Word Game. If it isn't, it's very close.”
Funagain Games

“One of the most entertaining word games I have seen or played in a long time.” 
– Jana P.

“If you’re a quick thinker and like word games with a speed element, you’ll love Quickword.” 
– Mel B.

“Quickword is the most exciting word game I have played in years. 
It combines the finest elements of some of the world’s most popular 
word games into one challenging, mind-expanding game.” 
– S.C.

“A marvelous addition to the world of word games.” 
– C.B.

“Quickword” is definitely a word game, but it also so much more. From the playing board and spinner to the varied card choices, this is a true test of mental quickness. The object of the game is to be the first one to cross off all colored squares on the scorecard pad. This can only be accomplished by responding to a card’s instructions faster than your opponents and/or coming up with more unique answers than anyone else.

“Quickword” can be played by 2 or more players and is suggested for ages 10 years old and up. Set up is simple; an alphabet spinner is placed in the center of the game board, which contains a path around the outside with squares in 4 random card colors and 4 choice squares in the corners. Four stacks of cards, each representing one of the 4 colors, are placed near the game board. A die is rolled and players alternate turns moving one token either direction around the board, landing on a colored space or one of the choice (choose any color) squares.

If a player lands on a blue space, he picks up the top blue card, which contains two subject choices, and then chooses to read only one of the subjects (his choice) to all players. An example might be “Types of Wood,” or “Comic Strip/Cartoon Characters.” Players then write down as many answers as they can think of before a sand timer (90 seconds) runs out. The player with the most answers, which are not in common with any other player, is allowed to cross off one of the blue card boxes.

If a player lands on a green space, 3 green cards are drawn, each containing two subjects per card. All 3 cards are in play for a total of 6 subjects. However, the player must also spin the spinner to determine the first letter of all answers. This time players must race to write down one answer for each of the 6 subjects, all beginning with the designated letter, while the same sand timer counts down the seconds. The subjects on the green cards may be a bit easier than the blue cards, since the answers must begin with a certain letter. For example, “Title of a Book” and “Actor or Actress” are among the green card subjects. If the letter was an M, good answers might be “Moby Dick” and “Marilyn Monroe.” Scoring is done the same as for the blue cards, and the player who wins that round is allowed to cross off one of the green card boxes. 2 of the 3 green cards are replaced on subsequent turns, and the starting letter will likely change as well.

If a player lands on a yellow space, he picks up one of the yellow cards, which are a bit more challenging, and spins the spinner. Players try to come up with as many answers as possible before time expires. Here are the instructions on a typical yellow card, “Words starting with the letter indicated by the pointer (spinner) and containing O and E in that order later in the word.” If the starting letter was a G, one answer might be “Gone.” Scoring is done the same as for the blue and green cards, and the player who wins that round is allowed to cross off one of the yellow card boxes.

If a player lands on a red space, he will face the toughest challenge. One red card will be picked up and that player must also spin the spinner. Players continue to write down as many answers as possible before the timer runs out of sand. but the instructions are very difficult. For example, “Make words of three or more letters using either or both of the letters either side of the spinner and ANY of the letters of NATURAL-use the letters available only once for each word.” Wow, now that is a tough one. If the spinner showed an F, the letters on either side are B and E. Therefore, one possible answer might be “Blue.” Once again, scoring is done the same, and the player who wins that round is allowed to cross off one of the red card boxes. Because of the higher difficulty of both the yellow and red cards, there are fewer boxes of those colors to be crossed off in order to win the game.

The Toys Bulletin staff play tested this game about a dozen times, generally with 3 or more players. This is not an easy game to win. Players need a firm grasp of the English language, plus they must be fast, logical and skillful. Depending on the number of players, the short version of the game (6 boxes to cross off) can generally be completed in 30 minutes or so. The longer version, which requires 10 boxes to be crossed off, will last a bit longer. “Quickword” provides the ultimate challenge to those who excel in word games.

— ToysBulletin.com

$30.00