U.S. Games Systems, Inc   Cards & Games

Cards & Games

 per page
1864 Poker Deck
1864 Poker Deck

WHAT CUSTOMERS ARE SAYING ABOUT 1864 POKER DECK

This is a real sturdy and attractive deck for professional readings. The card stock is nice and thick; these are not fragile cards. Fortunately, for they are very handsome! Historical decks have a special place in my world, and I recommend this deck highly for its appeal both visually, historically, and its versatility.

What I find especially appealing visually are the gold foil outlines on all the cards; each pip and court card has a striking amount of bling. Card corners are not rounded. Notice that the cards do not bear indices in the corners: there is no '6' on the six of clubs, no 'A' on the Ace, etc. While for certain styles of gaming that may prove inconvenient, I find that it does not encumber most types of games that I play, and for divination it poses no problem whatsoever. Additionally, the court cards feature full-bodied people rather than the standard mirror-image, two-headed figures in modern playing cards.

Since I use the same cards for gaming as divination, I find these cards to be off my shelf repeatedly for either a game or a reading.

—John Alan Cartomancy


I just received the cards, and I am very impressed with the quality of the reproduction of the artwork, as well as the stock and finish. It mimics the card stock that was used in the historical deck as well as the artwork.

Also, the information card is very informative, and adds to the card's overall appeal. This deck is just all around a great replica deck.

—Steve M., Amazon customer

$6.00
Ask the Queens: Advice Card Deck
Ask the Queens: Advice Card Deck

What customers are saying about Ask the Queens

I'm reviewing a really fun deck today, the Ask the Queens Advice card Deck. This card deck gives you sage advice "for getting ahead, without losing your head." These cards were adapted from "Doomed Queens" by Kris Waldherr and I must say, it is a charming deck to work with. The cards are a bit over sized at 5.75" x 4.25" and have a wonderful matte finish. The way in which one uses the cards is quite simple, shuffle them well whilst formulating a question, the more specific you can be the better. Then choose your card by holding your hand over the cards until one just begs your attention, choosing that card will deliver to you your very special message from one of the Queens. The deck advises, mind you, that the answers may be a tad on the gloomy side because of their life experiences so keep that in mind if you happen upon a message that may or may not be a little negative.

I absolutely love this deck because not only is each card full of wisdom and experience it also tells you a bit of information on that particular queen and a little of the history too. I like it when I can learn a little something on the way too, don't you? For instance, the advice from Queen Alexandra Romanov is " Don't trust a holy man who acts like the devil." Of course she gives this gloomy advice because as we all know, she and her family were executed by firing squad in 1918 but what you may not have been aware of is that hemophilia ran in her side and her fifth and only son, Alexei... heir to the throne, was born with this condition.

Some of the regal advice comes from Queens such as Marie Luisa; Marie Antoinette; Catherine Howard; Catherine of Aragon and Diana Spencer. All and all, Ask the Queens Advice Card Deck is a fabulous way to get a little insight from a few ladies who have seen it all and it gives you a history lesson to boot! This would be a wonderful deck to place upon one's coffee table for a brilliant conversation piece. 

—Liz Christie, Lizzy’s Logic blogspot


My goodness ... what an interesting and different oracle deck.  The first thing I thought when I found this oracle was, hhmm ... what a strange deck ... and I love it.  The Ask the Queens advice cards are an oracle deck with advice straight out of the history books from the lovely ladies, the Queens themselves.  Each card contains a quote, as well as some background of the Queen, highlights of her life.  

If you love only the positive side of life, and neglect the darker polarity of a perfect equation, these cards may make you a bit queasy.  Some of the advice, although certainly something you could take to heart and follow is rather humorous.  Advice such as the pretty, long-haired Ostrogoth Queen Amalasuntha gives, "Don't let your education make you stupid".  This is actually very good advice, although I could not help but find it knee smacking, cheek-hurting hilarious.  This is a good one for those "holy than thou" educated types ... enough said.

I love Queen Maria's advice, "The soil is only as good as the seed".  True, very true ... also in reverse.  

Thought provoking, rich in historical reference and delightfully creative, Ask The Queens would compliment any coffee table, especially during a woman's group or meet-up.  

—An Angel’s Kiss

$15.00
BACKSTAB CARD GAME
BACKSTAB CARD GAME

What gamers are saying about Backstab Card Game

In this game, players will encounter hideous monsters and horrible traps in lots of different areas that they will then have to battle to gain valuable coins. Of course, they'll have to watch out as the other players can backstab them at any time forcing them to battle it out. The player that can withstand all the horrors and are able to collect the most coins will be declared the winner.

GAMEPLAY
The game is very simple and rather fun that plays a lot like a trick taking game. Each round the zone will determine which suit is more powerful than the others. As the encounters are revealed, you'll have to be aware of what you can do with what you have and hope to save what could be your better cards for the next encounter. Of course, another player can always switch up the zone and completely mess up your well thought out plans. If that wasn't bad enough, the other players can backstab you to try and take your money and possibly cause you to lose a card if you don't win. The game can be quite cutthroat at times. Thankfully a player can only backstab 3 times a round. Of course that can still mess you up quite a bit if you have a bad hand. Luck does seem to play a fairly decent part of this game, both through the cards and the die roll for the traps. Even with all the chaos, the game is a pretty good little filler style card game. It plays around 30-45 minutes. I enjoy the weird humor and chaos of the game fairly well.
8 out of 10

OVERALL
Backstab is a light card game of trick taking with a bit of a take that feel, sprinkled with some hand management. The game doesn't take that long. Most sessions last around 45 minutes tops. The artwork is really unique and odd but still humorous and fun. It reminds me a lot of TV's Adventure Time. There's not really much of a theme to it, even though it seems to have wanted there to be one. I see what they were trying to do. I wish that the money tokens had actually looked like money instead of just round circles with a number on them. I also wish that the die had been engraved instead of screen printed as I fully expect the ink to rub off after lots of use. As for the game, it is really simple and doesn't take much to learn. It's pretty solid though a bit chaotic with the use of the backstab mechanic. Luck plays a fairly large part in the game through the luck of the draw and dice rolls. This is one that I'd recommend trying out first unless you really like trick taking games. In that case, I'd recommend it. In any event, it's definitely fun and worth playing. I enjoyed it.
8 out of 10

—Jonathan Nelson, Gaming Bits, BGG


Backstab uses the core mechanic of an adventure game: it has encounters that must be overcome through careful card management. It's also very much a take that game, where players assault each other. Finally, as a card game, it reminds me most of war (with enough expansion and development to make it interesting, of course).

As an adventure game, Backstab is pretty simple. You manage a limited hand of cards to try and earn victory points while staying powerful. It plays very quickly and without too much thought.

The heart of the game is really in the backstabbing. It can be fun and fast-paced, as people shout that they're backstabbing each other in rapid succession.

Backstabis a very light game of fighting encounters but (even moreso) assaulting the other players. There's some beautiful old-school art and some fun cards, but also a bit too much of beating up on players who aren't doing well.

—Shannon Applecline, RPG.net


I got this game for my nephews to play when they visit and was pleasantly surprised to find that I enjoyed it as well!

Basically, it's set up like a dungeon crawl, where you're encountering monsters cards and have to defeat them using the cards in your hand. For example, a particular dungeon may be strong in magic, so in order to defeat the monster, you would have to play cards that are of a higher value than the monster. Sounds straightforward and it is, but there are also cards that can be played that change that, adding a bit of mayhem to the game!

There is also the fun backstabbing mechanic (that the boys loved!) where you can declare that you're going to backstab an opponent. You are then playing your cards head to head against him.

As an adult I'd give the game 4 stars, but the boys would give it 5 for sure - one of them even said he'd buy it off of me, using his own money! :)

The art is fun, the rules straightforward and the game quick. An all around fun time.

—Lulu, Amazon customer

$19.95
Banana Split Card Game
Banana Split Card Game

WHAT CUSTOMERS ARE SAYING ABOUT BANANA SPLIT CARD GAME

When it comes to a unique and fun game to both entertain and teach your child, Banana Split ranks at the top of the list. Published by U.S. Games, it is a terrifically fun and educational game for 2 - 4 players. While the recommended age is 6 and up, this game captivates my five year old daughter for long periods of play. Since receiving it as a gift, she has asked me and her mommy to play it every single day, and we enjoy it as well.

The game has great visuals and manipulatives, including 132 cards and four fold-out ice cream stands, designed to hide players' ingredients. The action of building desserts takes place within one's ice cream stand, while a play mat serves to advance the game by organizing the cards still in play and remaining to be played. Gameplay is appropriately paced; each turn allows the child to make a decision as to whether they have the necessary ingredients to create a dessert or they need more in their inventory.

The box reads: "A great way to teach kids numbers, sequencing, addition, and strategy." I would add that these skills are rewarded in consistent steps, and some part of that list of four skills is addressed in each move of the game as each dessert is successfully created (usually in two to seven moves). Because the game progresses swiftly, punctuated with frequent successes, it really captivates all players' attention quite nicely, even for the adults! I highly recommend this game to all parents who want a fun, developmental game that their child will repeatedly ask to play.

—John Alan

$15.95
BaseballTalk™
BaseballTalk™

WHAT CUSTOMERS ARE SAYING ABOUT BASEBALLTALK:

Fun for the family on your way to a game

These cards are a simple and fun way to pick up fun facts about baseball -- and then use those facts to launch a conversation with your kids. It is an ideal game to play with your family on the way to the ballpark. No need to be a baseball fanatic. The cards get you in the mood for the game. A sample fact that I liked: "In the early days of baseball, pitchers had to pitch underhand and the batter could request a high or low pitch." The same card asks "If you could revise the rules to a sport or activity what would you change?"

You get the picture. The casual baseball fan will learn something, but since there are no "right" answers everyone can play. Nobody loses -- perfect for my family.

-- B. Daly, Amazon customer

$6.00
Beginner's Guide to Tarot
Beginner's Guide to Tarot

What customers are saying about Beginner’s Guide to Tarot

I cannot praise this deck highly enough, not just for its outstanding artwork but for the numerous practicalities of its presentation. Indeed, all involved deserve a lot of praise. The deck can only be bought as part of a fairly lavish package, titled the Beginners Guide to the Tarot. Not only would the book still be an asset to anyone's Tarot library, no matter how advanced, the whole glorious package retails for around the price of a standard U.S. Games tarot deck, making it in my book just about the best bargain I've ever added to my collection.

In terms of presentation, the book is teaming with monochrome illustrations taken from the deck itself. A particularly nice touch however, is that dark blue ink, rather than black has been used both for text and illustrations, making the whole presentation much softer on the eye. Moving on to the proper content of this set, it really is difficult to know where to start - mainly because there's just so much that's good and down to earth practical. It's probably best to start with the book. Juliet Sharman Burke is a full time teacher of both Tarot and Astrology. She is a very good teacher and this book, I feel is her best offering to date. She is a total no - nonsense, level-headed tarot practitioner and the perfect guide for the novice while being able to offer new insight to the more advanced in the same breath. I had always loved the Tarot and been fascinated by it's imagery. When I bought this set and followed the course through I became a good reader as opposed to just a dabbler. For the first time I had a very solid and practical foundation to build on.

Each card is described in individual detail but there are also general overviews of the Majors as a whole and of each suit. She starts with the Minor Arcana, which in itself is a brilliant move. You don't even get to the Majors until you've learned all of these card meanings, done sample readings with each suit on its own, then a reading using all four together. You then learn the Majors, do a Majors only reading and finally a reading with the whole deck. Individual card descriptions are detailed but never labourious. Each card gets more or less a full page and is accompanied by a monochrome reproduction of the card itself which is diagrammatically annotated with key points and handy tips.

Sharman - Burke has devised this deck more or less along the lines of the Rider - Waite but she also draws on the other traditional decks such as the Visconti Sforza and the Marseilles. What results is almost an objectified Rider deck - she debunks all of Waite's subjective occult imagery and replaces it with easier to understand symbols. Hence, Waite's rather obscure Alchemical Wheel of fortune is replaced by the more traditional Fortuna and her Wheel. Also, numbers are absent from the Major cards. This does away with any arguments over card ordering and leaves you to form your own conclusions. When did it ever matter whether Strength was card 8 or 11 to a novice anyway?

A similar pattern follows through the Minor Arcana, which if anything are even richer in detail than Colman Smith's whilst remaining true to her basic imagery. For me, Juliet Sharman-Burke is the only person who has managed to achieve this. What also helps is that each suit has its own consistent color scheme, making the cards instantly recognizable. Colors are related to elements and the elemental attributions are standard - Pentacles - Earth. Swords - Air. Wands - Fire. Cups - Water.

As to purely artistic concerns, the deck, though devised by Juliet Sharman-Burke in every detail was painted by Giovanni Casselli. Its a masterpiece of line and wash style which is elegant, refined and manages to totally avoid the comic strip style trap that many decks can fall into. It really is a gorgeous deck that can hold its own with the best of the rest.

Although aimed at beginners, this package is far more than just an introductory course. It is a timeless deck and book that will continually provide pleasure and insight no matter how far advanced you are. As such it should be a required acquisition to any serious collection as well as the best recommended starting point for anyone interested in learning the art of Tarot.

—Chris Butler, Tarot author and illustrator

$24.99
Continuo®
Continuo®

WHAT CUSTOMERS ARE SAYING ABOUT CONTINUO®:

"Simply brilliant. Brilliantly simple."

-- Omar Sharif


Continuo has been named:

Mensa Best Mind Game
A “Games 100” Selection
Dr. Toy Award Winner

$8.00
Creative Whack Pack® 6-unit Display
Creative Whack Pack® 6-unit Display

WHAT CUSTOMERS ARE SAYING ABOUT CREATIVE WHACK PACK:

Roger von Oech has won a loyal following around the country.

-- BusinessWeek Magazine

$96.00
Creative Whack Pack® Deck
Creative Whack Pack® Deck

WHAT CUSTOMERS ARE SAYING ABOUT CREATIVE WHACK PACK:

Roger von Oech has won a loyal following around the country.

-- BusinessWeek Magazine

$16.00
Dicewords®
Dicewords®

What customers around the world are saying about Dicewords

I cannot begin to tell you the hours and hours of fun that your Dicewords game has afforded our family - your dice have travelled with us to Poland, South America and the States, they have been scattered across airplane meal trays, express train buffet car tables, knees on buses. A fantastic product

—Mrs A. Goodman, Bishop’s Stortford


Dicewords is an excellent, very well realized game, not to mention a very portable one - the dice, rules and scoring sheets are all contained in a snug little plastic tube. Also, the packaging is designed in such a way that there are no superfluous bits of plastic wrapping or cardboard that will end up on a landfill somewhere. A small point, perhaps, but an example of the kind of thought and consideration that’s gone into every aspect of the game. Dicewords is a class act through and through, and I’d recommend it to anyone.

—Ben Rainbird, British actor


I purchased this game recently and have become addicted. It's great for 2 players or more. After playing it a few times, we settled on 4 minutes per person which is just enough to put the pressure on and keep the game moving between players. Owing to its size and weight, it’s ideal to take on holiday for couples or families. Beware though, you may need a dictionary to resolve disagreements in spelling!

—Angie H, Croatia


What a great game. We have just played it all around Australia and New Zealand and are now sending some out to some of our hosts there. Thank you.ome out to some of our hosts there. Thank you.

—H. Cobban, Tolpuddle, UK


Like many of the best ideas, Dicewords is very simple and the rules can be learned in a couple of minutes. It has elements of Scrabble and Boggle (and no doubt other word games) but at the same time has its own unique character. It's extremely flexible: it can be played anywhere, with any number of people, for any length of time, and with any level of skill. It can be enjoyed by everyone - from the 6-year-old who can spell a couple of dozen words to the hardened Scrabble fanatic. However, what I personally enjoy most about it is the collaborative element. While Scrabble tends to generate long silences as players struggle with impossible letter combinations, and Boggle creates frantic mayhem while everyone races each other to get the most words, Dicewords invariably seems to encourage co-operation between players. Although each player has their own turn with their own letters, everyone else can watch them put a word together and this often ends up as a group activity. Most of my best words have been made with other people's letters! This does, of course, mean that winning the game is a rather random affair, but it's a great deal more fun than sitting silently for an hour or so. For this reason, it works well as a party game and is a great icebreaker if you have friends who don't know each other well. Of course, it can also be played in a deadly serious and competitive fashion, if that's what you want. Anyone who enjoys word games will love this, and I can imagine it would work very well in an educational environment too.

—V. Tapp, Brighton, UK


Dicewords is probably the most compact word game ever. It comes in a smart tube, small enough to fit in your pocket. But despite its size this game is certainly substantial!

MightyApe Company, New Zealand


This is a great game for 2-4 players, comprising nine dice with a different letter on each face. A player rolls the dice and then has the opportunity to roll each dice again up to three times with the objective of making the highest scoring word. Each player takes a turn, and the scores are totted up. Play resumes back with the first player until a player reaches a pre-decided winning total.

The way the scoring system works is quite clever too, in that there is a compromise between the length of the word and complexity of it, as each letter has a different score associated with it. To score the turn, the number of letters in the word is multiplied by the score of each of those letters (the tube includes a multiplication table to ease you through this).

This is a rewarding game where the chance element is large enough to bridge gaps between different intelligence levels, but an enjoyable experience for all. I would recommend this as a family activity, or for out and about, as it takes up almost no space.

—M.P. Baker, London England


This game is fantastic. I'd been trying to invent a tactical, strategic game myself that just uses dice. I had thought about lettered dice also, but this guy just seems to have hit the nail on the head. It's very good.

—Simon Jepps, England

$12.00
DUO™
DUO™

Duo has been named:

Mensa Best Mind Game
A “Games 100” Selection
Dr. Toy Award Winner

$8.00
Escape from Alcatraz
Escape from Alcatraz

Sample Game

 

 

 

$19.95