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Old Time Christmas Angels Deluxe Double Bridge Deck
Old Time Christmas Angels Deluxe Double Bridge Deck

What customers are saying about Old Time Christmas Angels

The imagery is wonderful and the style of these cards is very nice. I bought them just for the art. They are perfect as a gift for anyone who likes the Victorian era or angels.

—Michael P., Amazon customer


This is a beautiful set of cards. If you love angels and are a collector this is for you.

—C.P., Amazon customer

$14.00
Mystery Rummy Case No. 1: Jack the Ripper Game
Mystery Rummy Case No. 1: Jack the Ripper Game

What customers are saying about Mystery Rummy Jack the Ripper

Mystery Rummy: Jack the Ripper adds some interesting extra elements to the standard rummy model, and the game's structure fits the theme particularly well.

—120 Games Blogspot


Are you looking to step up your game, to move out of the realm of “same old…same old” and try something new?  Then come on over to the dark side and give “Mystery Rummy: Jack the Ripper” a try.

The game features all of your favorite rules of Rummy, with card melds, points, and the like.  To go with this, the cards are all themed in a Jack the Ripper “London by Gaslight” theme.  There are victim cards, scene cards, evidence cards, and suspect cards.  To begin, someone must play a victim card before any evidence melds can be played.  Once a victim has been revealed, the players can begin placing their melds of evidence cards, which indicate which one of the 6 suspects might be the Ripper.  The more evidence cards in play, the more likely the given suspect is the infamous Ripper.

There are other cards in the deck as well to add more flavor and options to the players, including the dreaded “Ripper Escapes” card, which can only be played if all of the 5 victims are in play.  The player who successfully plays this card immediately wins the hand and is awarded 35 points.

The cards are of good quality and the theme is present throughout with wonderful artwork and flavor text on all of the cards giving background information on the real Jack the Ripper.  My only complaint is that several of the colors are quite similar and we got those mixed up when we once attempted to play by candlelight when the power went out.   Other than that, it is a fun game that is easy to learn after only a few hands and is relatively inexpensive. Even the box is cool! It’s in the form of a book with a black ribbon to help you take the cards out of their insert.

I wholeheartedly recommend this game.  It is most enjoyable with 2 players, but is fun with 3 or 4 as well.

—Elliot Miller, The Gaming Gang


This is the best of the Mystery Rummy games. It is the most strategically rewarding, offering many opportunities to alter ones position in the game. Also, unlike the rest of the Mystery Rummy games, this game has unique game mechanic which creates tension the longer the game goes on and allows one person to "shut out" the other players even if that player didn't empty their hand (the normal way for ending the rummy game).

Not that the game is difficult to learn, but Ripper is much more complicated than the other games of the series and has many more gavel cards. The complexity creates a wonderful game, but for players looking for something a little less complicated, Mystery Rummy 3 - Jekyll/Hyde offers excellent game play and is much simpler.

—“Card Player”, Amazon customer


This is a great game. Being similar to rummy it’s easy to learn yet different enough to make it even more entertaining. The process of collecting evidence and placing victims with scenes as you build a case against a particular suspect is challenging and fun at the same time. My favorite aspects of the game is the explanations on the cards. These explanations give insight into the Whitechapel Murders, which occurred in the East End of London during 1888. I found them so interesting I am now reading The Complete History of Jack the Ripper to get the full story. An awesome game all around!

—Amazon customer

$17.95
BaseballTalk™
BaseballTalk™

WHAT CUSTOMERS ARE SAYING ABOUT BASEBALLTALK:

Fun for the family on your way to a game

These cards are a simple and fun way to pick up fun facts about baseball -- and then use those facts to launch a conversation with your kids. It is an ideal game to play with your family on the way to the ballpark. No need to be a baseball fanatic. The cards get you in the mood for the game. A sample fact that I liked: "In the early days of baseball, pitchers had to pitch underhand and the batter could request a high or low pitch." The same card asks "If you could revise the rules to a sport or activity what would you change?"

You get the picture. The casual baseball fan will learn something, but since there are no "right" answers everyone can play. Nobody loses -- perfect for my family.

-- B. Daly, Amazon customer

$6.00
Fantasy Wizard® Card Game
Fantasy Wizard® Card Game

WHAT CUSTOMERS ARE SAYING ABOUT FANTASY WIZARD

Fantasy Wizard is a game by Ken Fisher, published by U.S. Games System. On a player’s turn, they will look at their card(s) and try to predict how many tricks they will win that round. It’s best to use some type of marker(s) in front of the player to help remember the prediction number. From here, the first player will play the first card of the first trick. All the other players must play a card of the same color if possible. If they can’t they can play any other card or a trump card. The trump card will win against any other card from different colors. Wizards and Jesters can be played any time and they will always beat a trump card. Jester cards never win a trick. The highest played card will win that trick and will place all the card played in a pile in front of himself. That player will now start the next trick. This continues until all the cards from the player’s hands are gone. This will begin the next round. New cards are drawn based on the number of the round being played. Predictions are made again and play continues. The game ends when the deck of cards has been emptied.

COMPONENTS

For this version of the game, there aren’t a lot of components. There is a scorepad that’s nice for keeping track of everything. However the main attraction for this game is the cards. The artwork on them is beautiful. There is such a great fantasy theme feel on each one. The cards are sturdy enough for lots of repeated play. Once again, the production value was very high for this game. I love just looking at the cards. The only real thing that I felt was missing would have been some little plastic markers or cardboard chits of some kind to place in front of each player to keep up with their predictions.

8 out of 10

RULEBOOK
The rulebook is actually more of a rules scroll for this game. It’s very nicely done and explains everything very well. There’s nothing that’s hard to read or understand here. It has a few nice pictures on it and several examples of game play and scoring to help you out. I think it’s also really nice that for non-traditional card game players, it explains terms like tricks and trumps. The scroll is full color and fits in with the theme very well. Very nicely done.
9 out of 10

GAMEPLAY
This game is really simple and easy to play. It doesn’t take that long to play either. I like how easy this game can feel more like a take that kind of game. Later on in the game, you can really set it up so that the other player wins or loses those tricks to make them get negative points. In the beginning, I’d say most of the game is based on luck. However the longer you play, the more strategy it takes. I love the simplicity of this game. It’s really a fun game to play
9 out of 10

OVERALL
Fantasy Wizard is a light game of predictions and trick taking. The cards are truly amazing to look at. The game is lots of fun. It plays quickly with about a 30-45 minute playtime. Anyone that likes traditional card games like Rummy, Rook or Spades should really enjoy this one. The fantasy theme isn’t really all that deep here. It’s mostly painted on, but that doesn’t really matter to me. I loved looking at the cards as I played. For me, I wouldn’t have enjoyed the game nearly as much without this particular theme included. I definitely recommend giving it a try. I had a lot of fun with it and I’m sure you will too.
9 out of 10

—Jonathan Nelsen, Board Game Geek

$10.00
Ask the Queens: Advice Card Deck
Ask the Queens: Advice Card Deck

What customers are saying about Ask the Queens

I'm reviewing a really fun deck today, the Ask the Queens Advice card Deck. This card deck gives you sage advice "for getting ahead, without losing your head." These cards were adapted from "Doomed Queens" by Kris Waldherr and I must say, it is a charming deck to work with. The cards are a bit over sized at 5.75" x 4.25" and have a wonderful matte finish. The way in which one uses the cards is quite simple, shuffle them well whilst formulating a question, the more specific you can be the better. Then choose your card by holding your hand over the cards until one just begs your attention, choosing that card will deliver to you your very special message from one of the Queens. The deck advises, mind you, that the answers may be a tad on the gloomy side because of their life experiences so keep that in mind if you happen upon a message that may or may not be a little negative.

I absolutely love this deck because not only is each card full of wisdom and experience it also tells you a bit of information on that particular queen and a little of the history too. I like it when I can learn a little something on the way too, don't you? For instance, the advice from Queen Alexandra Romanov is " Don't trust a holy man who acts like the devil." Of course she gives this gloomy advice because as we all know, she and her family were executed by firing squad in 1918 but what you may not have been aware of is that hemophilia ran in her side and her fifth and only son, Alexei... heir to the throne, was born with this condition.

Some of the regal advice comes from Queens such as Marie Luisa; Marie Antoinette; Catherine Howard; Catherine of Aragon and Diana Spencer. All and all, Ask the Queens Advice Card Deck is a fabulous way to get a little insight from a few ladies who have seen it all and it gives you a history lesson to boot! This would be a wonderful deck to place upon one's coffee table for a brilliant conversation piece. 

—Liz Christie, Lizzy’s Logic blogspot


My goodness ... what an interesting and different oracle deck.  The first thing I thought when I found this oracle was, hhmm ... what a strange deck ... and I love it.  The Ask the Queens advice cards are an oracle deck with advice straight out of the history books from the lovely ladies, the Queens themselves.  Each card contains a quote, as well as some background of the Queen, highlights of her life.  

If you love only the positive side of life, and neglect the darker polarity of a perfect equation, these cards may make you a bit queasy.  Some of the advice, although certainly something you could take to heart and follow is rather humorous.  Advice such as the pretty, long-haired Ostrogoth Queen Amalasuntha gives, "Don't let your education make you stupid".  This is actually very good advice, although I could not help but find it knee smacking, cheek-hurting hilarious.  This is a good one for those "holy than thou" educated types ... enough said.

I love Queen Maria's advice, "The soil is only as good as the seed".  True, very true ... also in reverse.  

Thought provoking, rich in historical reference and delightfully creative, Ask The Queens would compliment any coffee table, especially during a woman's group or meet-up.  

—An Angel’s Kiss

$15.00
Halloween Playing Cards
Halloween Playing Cards

 

What customers are saying about Halloween Playing Cards
 
“If you love the fun-filled and slightly freaky American holiday of Halloween with it's orange and black cornucopia of characters and symbols you will adore this deck as I do.”
—Terrie, Amazon customer

I collect all things Halloween/fall, so when I saw these I had to get them. They're very cute, the card stock seems pretty good, all the cards were there and I think it's a good item for any Halloween enthusiast to have! They'd also be great for Halloween party games. 
—Autumn, Amazon customer
$6.00
Beginner's Guide to Tarot
Beginner's Guide to Tarot

What customers are saying about Beginner’s Guide to Tarot

I cannot praise this deck highly enough, not just for its outstanding artwork but for the numerous practicalities of its presentation. Indeed, all involved deserve a lot of praise. The deck can only be bought as part of a fairly lavish package, titled the Beginners Guide to the Tarot. Not only would the book still be an asset to anyone's Tarot library, no matter how advanced, the whole glorious package retails for around the price of a standard U.S. Games tarot deck, making it in my book just about the best bargain I've ever added to my collection.

In terms of presentation, the book is teaming with monochrome illustrations taken from the deck itself. A particularly nice touch however, is that dark blue ink, rather than black has been used both for text and illustrations, making the whole presentation much softer on the eye. Moving on to the proper content of this set, it really is difficult to know where to start - mainly because there's just so much that's good and down to earth practical. It's probably best to start with the book. Juliet Sharman Burke is a full time teacher of both Tarot and Astrology. She is a very good teacher and this book, I feel is her best offering to date. She is a total no - nonsense, level-headed tarot practitioner and the perfect guide for the novice while being able to offer new insight to the more advanced in the same breath. I had always loved the Tarot and been fascinated by it's imagery. When I bought this set and followed the course through I became a good reader as opposed to just a dabbler. For the first time I had a very solid and practical foundation to build on.

Each card is described in individual detail but there are also general overviews of the Majors as a whole and of each suit. She starts with the Minor Arcana, which in itself is a brilliant move. You don't even get to the Majors until you've learned all of these card meanings, done sample readings with each suit on its own, then a reading using all four together. You then learn the Majors, do a Majors only reading and finally a reading with the whole deck. Individual card descriptions are detailed but never labourious. Each card gets more or less a full page and is accompanied by a monochrome reproduction of the card itself which is diagrammatically annotated with key points and handy tips.

Sharman - Burke has devised this deck more or less along the lines of the Rider - Waite but she also draws on the other traditional decks such as the Visconti Sforza and the Marseilles. What results is almost an objectified Rider deck - she debunks all of Waite's subjective occult imagery and replaces it with easier to understand symbols. Hence, Waite's rather obscure Alchemical Wheel of fortune is replaced by the more traditional Fortuna and her Wheel. Also, numbers are absent from the Major cards. This does away with any arguments over card ordering and leaves you to form your own conclusions. When did it ever matter whether Strength was card 8 or 11 to a novice anyway?

A similar pattern follows through the Minor Arcana, which if anything are even richer in detail than Colman Smith's whilst remaining true to her basic imagery. For me, Juliet Sharman-Burke is the only person who has managed to achieve this. What also helps is that each suit has its own consistent color scheme, making the cards instantly recognizable. Colors are related to elements and the elemental attributions are standard - Pentacles - Earth. Swords - Air. Wands - Fire. Cups - Water.

As to purely artistic concerns, the deck, though devised by Juliet Sharman-Burke in every detail was painted by Giovanni Casselli. Its a masterpiece of line and wash style which is elegant, refined and manages to totally avoid the comic strip style trap that many decks can fall into. It really is a gorgeous deck that can hold its own with the best of the rest.

Although aimed at beginners, this package is far more than just an introductory course. It is a timeless deck and book that will continually provide pleasure and insight no matter how far advanced you are. As such it should be a required acquisition to any serious collection as well as the best recommended starting point for anyone interested in learning the art of Tarot.

—Chris Butler, Tarot author and illustrator

$24.99
HeartSwitch Card Game
HeartSwitch Card Game

Check out Dice Tower's Tom Vasel's review of HeartSwitch!



What customers are saying about HeartSwitch Card Game

We’ve all pretty much grown up with computers and we’ve played the games that come with the computer: Minesweeper, Solitaire and Hearts.  I played a lot of Hearts on the computer.  I learned a lot from playing Hearts as well, but the two main things I learned was that I suck at Hearts and I suck at card games in general. Well much too my chagrin, I absentmindedly requested to review a card game called HeartSwitch from U.S. Games Systems Inc.  We all probably know U.S. Games Systems since they are one of the largest producers of playing cards in the world.  The company, though, has over the past couple of years moved further and further into the hobby card game market and is actually doing well with such recent games as Hooyah: Navy Seals card game.

By now you’ve probably figured out from my opening paragraph that HeartSwitch is Hearts, but with a twist.   Just in case you’ve never played Hearts, the object of the game is to rid yourself of as many or all of the point cards in your hand by the end of the hand, or trick.  The point cards are the hearts, which are worth one point each, and the queen of spades, which is worth thirteen points.  The person with the lowest total points at the end of the game wins. HeartSwitch builds on this by adding in eight new cards that changes the dynamic of the game some.

The eight cards are the Wicked Spade Witch, the Kind Club Witch, the Evil Heart Witch , the Good Diamond Witch and four cards called the Magicians.  The Spade Witch counts as an additional 5 points.  The Club Witch cancels either or both of the Spade Witch and Spade Queen taken by a player.  The Heart Witch doubles the point value of each Heart taken, but has no point value itself.  The Diamond Witch can deduct up to 5 points taken in that current hand, but does nothing if no points are taken in that same hand.  As for the Magicians, it took a few hands for me to figure them out.  They’re basically “wild” cards.  You can play them anytime, but they have no point value, don’t belong to any suit and cannot win a hand unless all players play Magicians.  If that’s the case then the person who led with the first Magician wins that hand.

I did enjoy playing the game even though I still suck at it and since there is actually some strategy to playing Hearts, my strategy was not to come in last.  The new cards can even the playing field some if you are playing with people who do play Hearts on a regular basis.  Granted this didn’t help me one bit.  The game has nicely produced cards, as one might expect, and a book of score sheets which is a nice touch as well. HeartSwitch is a descent filler for a game night, but I don’t see hardcore gamers playing this on a regular basis just due to it’s “light-ish” feel and lack of theme.  This game does excel when played with non-gaming friends and/or relatives though.  My only real problem, actually it’s a pet peeve of mine, with the game is that it needs at least three players to play.  I’d really like to give this game two ratings;  one rating for playing with other gamers and one rating for playing with non-gamers.  So I’ll just take the average of the two.

—Barry Lewis, Gamer's Codex


I love to play card games with my hubby ... and he loves it too. We both have a bit of a competitive edge, which makes winning good fun for weeks ... as bragging rights do not soon dissipate. Excited to give this new game a spin, last weekend we did just that. The HeartSwitch Card Game was designed by Joe Andrews, the author of The Complete Win at Hearts and Ken Fisher, the creator of the popular Wizard® Card Game. The games was inspired by the classic game Hearts. A game of strategy, HeartSwitch Card Game, is a game that can bring out inner character and depth ... as well as being a lot of fun. The game is for 3-6 players, ages 10 and up which makes it a great family game, which is how we played it. This is a new favorite in the household. As my oldest put it, "Mom, this is super fun" and I must agree.

—An Angel's Kiss Blogspot


We get together with another family every weekend for a family game night. Getting bored of the same old games, and same style games, but being lovers of hearts, wizard, spades, etc, this game was a refreshing switch. It is easy to understand (especially if you already know how to play hearts and wizard), very fun to play, and the twists make it challenging as well. Highly recommended. 

—Dean Roth, Amazon customer
$8.00
OMEGALAND
OMEGALAND

What customers are saying about Omegaland Tarot 

These five stars are not because this is a great Tarot Deck, but because this is a great fun deck. It's like having endless adventures in the grim future if you use it like an old fashioned Pulp Writer's Story Wheel. If you want a deck of cards you can use to prod and prompt your imagination this is the best I have found thus far.

—J.F. Smith-Schroers, Amazon customer


As an owner of 300 tarot decks (yes, each thoughtfully collected), I am pleased to say "Omegaland" is a welcome new addition. The imagery is unique, accessible, thought provoking. I am a fan of post apocalyptic fantasy and this fills the bill. I also appreciate that female images are respectfully portrayed as strong- but not 'manlike'- capable people. I love it!

—Dr. Honeybee, Amazon customer


The Omegaland tarot is an anomalous deck by U. S. Games Systems, Inc. Influenced by the current trend in post-apocalyptic texts, survivalist reality shows, and an epidemic of zombie series such as The Walking Dead, Z Nation, and iZombie, as well as militia culture this unusual deck is set in a lawless society where violence is the rule. It is hard to tell if this deck is a bit tongue-in-cheek or is totally serious, and being marketed to a heretofore untapped demographic – the redneck. Given that this is also a card game that you can play on those cold nights in the bunker complex it may not be entirely humorless. 

So in your a few spare minutes when you aren't out scavenging, looting, or reloading your guns, you grab a bunch of pencils and card 'liberated' from an abandoned school and draw yourself a deck of tarot cards. Your art style is a little rough-hewn, a bit chainsaw art, but your nouvelle redneck compatriots will love your depiction of their crumbling world – Harleys and handguns – this is how you roll. 

This is a 78 card tarot – with 22 Major Arcana and 56 Minor Arcana. In the Major Arcana no Trumps have been renamed, and there are no significant departures from the Rider Waite Smith standard. In the Minor Arcana, Coins have been recast as cans of food, Cups are now water canteens both big and small, Swords have become crossbows, and Wands are now guns. The court cards remain standard – Kings, Queens, Knights, Pages. All cards have both numbers and titles beneath the illustration, in addition the Minor Arcana have a letter and/or number (for the card game) written on a scrap of masking tape in the top left-hand corner. 

The cards measure 72 x 120 mm. The card stock is fairly high quality, solid and inflexible, with a smooth low sheen finish. The deck sits nicely in the hands and shuffles smoothly. The print is crisp and clean, sharp lines, clear colors, no blurring or bleeding of the images. The palette is somewhat military in nature – lots of browns, khaki, olive drab, grey, with occasional splashes of red, orange, pale blue, and grass green. The artists style is blocky and choppy – a studied amateurishness. 

The Little White Book is 52 pages long, with instructions in English only. Using faux-typewriter print, information is given in the first person by your guide through Omegaland. This is an anonymous, masculine voice, full of gruff smarts and survivalist wisdom, that tells it like it is. The divinatory meanings are quite standard, but refreshingly shorn of all esoteric jargon. Each card has a little bit of narrative that explains what is happening in the image, seamlessly melded with interpretations. This is followed by one, or more, keywords that summarize the essence of the card. This is really good information, bluntly put, with no ambiguities. There are no interpretations for reversed cards given. There is a 'Survival Spread' included – a 6-card draw with Location, Food, Weapons, Fuel, Drink, and Stockpile to help the Seeker divine their future. Instructions for the games are provided on a further 12 pages of the LWB and 6 additional cards. There are separate rules for 3 players, for 4-6 players, and free-for-all games. 

This is a truly unusual tarot deck – one of several more masculine decks to appear on the market lately. While much of its symbolism departs radically from more standard images it is still a functional deck. I would not recommend it for beginners, however if you are an experienced tarot reader with an interest in post-apocalyptic landscapes then this may well be the deck for you. 

—MedusaWink, Aeclectic Tarot

$21.95
HeartSwitch Wizard Combo Pack
HeartSwitch Wizard Combo Pack

Check out Dice Tower's Tom Vasel's review of HeartSwitch!

$12.95