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Old Time Christmas Angels Playing Card Deck
Old Time Christmas Angels Playing Card Deck
  • What customers are saying about Old Time Christmas Angels

    The imagery is wonderful and the style of these cards is very nice. I bought them just for the art. They are perfect as a gift for anyone who likes the Victorian era or angels.

    —Michael P., Amazon customer

    This is a beautiful set of cards. If you love angels and are a collector this is for you.

    —C.P., Amazon customer



"Simply brilliant. Brilliantly simple."

-- Omar Sharif

Continuo has been named:

Mensa Best Mind Game
A “Games 100” Selection
Dr. Toy Award Winner

Creative Whack Pack® 6-unit Display
Creative Whack Pack® 6-unit Display


Roger von Oech has won a loyal following around the country.

-- BusinessWeek Magazine

1864 Poker Deck
1864 Poker Deck


This is a real sturdy and attractive deck for professional readings. The card stock is nice and thick; these are not fragile cards. Fortunately, for they are very handsome! Historical decks have a special place in my world, and I recommend this deck highly for its appeal both visually, historically, and its versatility.

What I find especially appealing visually are the gold foil outlines on all the cards; each pip and court card has a striking amount of bling. Card corners are not rounded. Notice that the cards do not bear indices in the corners: there is no '6' on the six of clubs, no 'A' on the Ace, etc. While for certain styles of gaming that may prove inconvenient, I find that it does not encumber most types of games that I play, and for divination it poses no problem whatsoever. Additionally, the court cards feature full-bodied people rather than the standard mirror-image, two-headed figures in modern playing cards.

Since I use the same cards for gaming as divination, I find these cards to be off my shelf repeatedly for either a game or a reading.

—John Alan Cartomancy

I just received the cards, and I am very impressed with the quality of the reproduction of the artwork, as well as the stock and finish. It mimics the card stock that was used in the historical deck as well as the artwork.

Also, the information card is very informative, and adds to the card's overall appeal. This deck is just all around a great replica deck.

—Steve M., Amazon customer

Snatch-it Word Game
Snatch-it Word Game


I seriously adore this game. Never did I think that playing with my snatch could be so much fun. I love to beat my friends while we play with my snatch. I haven't picked up boggle or scrabble since I started playing with my snatch ... game. It is quite possibly one of my favorite word play games of all time! Seriously!

-- J. Cooper

Snatch-It, by U.S. Games Systems, is a simple word game which is compact, quick to learn and fun! The game comes with 100 plastic tiles, and it is cleverly packaged in a simple tube.

Play is simple. Players lay all of the tiles face down in the middle of the table. Then players take turns flipping the tiles over one at a time. When a player sees a word three letters or longer, they shout it out and snatch it from the center, setting it in front of them. Players can steal each other's words by adding a letter to them, so beware!

What's great about this game is that unlike many word games (Scrabble, for example), it's socially interactive the whole way through. No waiting for other players to take forever making their play ... it's fast-paced and fun.

-- Megan R.

I was in an Airport in Vermont waiting for 3 hours for my next flight home when I first played this game! It is perfect to carry around in your bag. IT's light, and tons of fun! It not only makes you think fast, you also have to have fast reflexes to snatch the word! Love this game! It can be played with lots of people or just two!

-- Christina C.

This is a clever new word game which is simple yet incredibly addictive. My husband and I play this game almost every night. It is cleverly packaged and takes up little room, so we keep it accessible on the kitchen table and consequently, play often.

It has a simple premise and scoring method, is fun for 2 or more players, and keeps all players involved in the game. It takes little time to play one game, so it's a great option for after dinner. It only takes a game or two for new players to become very competitive with experienced players, and thus is great for mixed groups. Good spelling is a help, as is a good vocabulary, but even those skills are less important than being able to track the words and letters in play and keep possibilities in mind for when the right letter appears. My 17 y/o stepson can routinely beat us, and he's not an avaricious reader as we are, he just sees -- and seizes -- the opportunities available.

-- Practical Gourmet

Forget those slow and solitary word games--this game is fun-- a grabby/snatchy version of word play. To make it harder require longer words. To make it easier for the younger crowd set a maximum length. It's easy to explain the rules and get the game going and it doesn't take forever to get through a round so it's a great game when you just have a few minutes while it is exciting enough to play again and again for long term enjoyment.

-- Crystal M.

This is Scrabble for the 21st century. The game is perfect in many ways: fast to learn, easy to play, quick pace of play, never the same game twice, and virtually unlimited number of players (I have seen 2 to 10). To make it even better, this isn't one of those games where people have to sit around and "wait their turn"; if you have a party and this game is out, people can come and go without having to sit there constantly.

It really is fun -- this is a new game in my family (and extended family) and it seems like we are all hooked! Congratulations to U.S. Games Systems for making a terrific product.

-- Timothy N.

Snatch is a stellar game designed by the Brits and named "Snatch-It" in the states. The game is similar to Scrabble, but there is not a limit on the length of words, and words can continue to grow or be combined to form huge words. I advise purchasing this game. If you like the Jumbler from the paper, you may be good at this game. Or if you simply like solving anagrams, this game will be suited for you.

-- Andrew O.

If you like scrabble then you'll love this game. It's super simple to learn and great for teens or adults. I'd definitely recommend it!

-- Anissa W. "word game junkie"

Very Fun! If you like word play, try this fun and challenging game. Its compact packaging makes it a great game to take on vacation. It can be played at several levels depending on players’ sensibilities, from a "learning" mode to cutthroat. I highly recommend it.

-- E. Sutton

This game is great -- easy to learn, and moves much faster than scrabble! Much more engaging, as everyone has to pay attention all the time. We gave it to our parents for Christmas, and the family became instant addicts.

-- K. Shilling



Fun for the family on your way to a game

These cards are a simple and fun way to pick up fun facts about baseball -- and then use those facts to launch a conversation with your kids. It is an ideal game to play with your family on the way to the ballpark. No need to be a baseball fanatic. The cards get you in the mood for the game. A sample fact that I liked: "In the early days of baseball, pitchers had to pitch underhand and the batter could request a high or low pitch." The same card asks "If you could revise the rules to a sport or activity what would you change?"

You get the picture. The casual baseball fan will learn something, but since there are no "right" answers everyone can play. Nobody loses -- perfect for my family.

-- B. Daly, Amazon customer

Flip Six™
Flip Six™

2011 Winner Creative Child Preferred Choice Award

What customers are saying about Flip Six Card Game

Our whole family, kids, parents, grandparents, are all totally addicted to Flip Six game! I had no idea how much fun it was going to be.....even for adults. It is the one game we all choose to play....no debate!
—Nancy J. , Amazon customer

Awesome card game for all ages--I have 11 grandchildren--I kept 6 of them entertained for hours with this game. they want to play it all the time. Love it because it is quick and several age groups can play.

—Sandy Grabowski, Amazon customer

This game involves just enough strategy to keep it interesting and not just a game of fate, yet is simple enough that the youngest is not at a huge disadvantage. Our kids, 6 and 8 both enjoyed it and each got a chance to win a round which keeps it fun for them.

All players are dealt 6 cards which are put face-down in two rows. One card from each row may be turned over but the rest of your hand is a mystery. On their turn, each player takes a card from the draw pile or the discard pile. They then must decide if they switch it for one of their face up cards or a face down card. The object being to get rid of your high-number cards so that, at the end of the round, they have the lowest possible score. But remember, many of the cards are face down so you don't know if you're making a good trade or not. A round ends when all players cards are face up. The game is designed to be played in 10 rounds, the lowest score at the end of 10 rounds wins. Many times we didn't make it to 10 rounds, but enjoyed the game none-the-less. At any time, a player may call for the end of a round early if they think they have the lowest score. If they do, great, if they don't...their score gets DOUBLED so be careful! And drawing a matching card to one in your hand is a special draw because it allows you to permanently discard cards from your hand, decreasing the number of cards in your hand and giving you an advantage at scoring time.

All in all, a fun game that helps increase counting skills and introduces negative numbers too. The instructions could have been clearer but were finally deciphered enough to enjoy the game fully. Highly recommended and a great travel game too.

—Rudy, Amazon customer

This is a card game for all ages. Great for number recognition and value recognition for younger kids. Kids like to play and parents enjoy, too!




Editors' recommended specialty toy.

-- TD Monthly Magazine

Innovative game play and ingenious components. Players choose, shift, steal, and move letters around -- and that's what an amusing, brain-testing word game is all about. A game to be played over and over again, as it's always so different.

-- Gloria Rosenthal, President, World of Words

Sloop Card Game
Sloop Card Game


My husband and I played a nice and friendly game of Sloop last night.  We had never played before and I had to read the directions a couple times to be sure we knew what we were doing.  Once we played a few rounds it felt like we were pros.  The game is played by trying to collect as many cards possible.  A game of strategy and math, the game is fun for all ages while being a great educational family game to play with the little ones.  This game is lots of fun.  It has an addictive quality to it and I cannot wait to play again.

—An Angel's Kiss blog


Mike Fitzgerald and U.S. Games Systems, Inc. have come up with a very creative card game called “Sloop.”  It is a numbers game based on the classic Italian card game “Casino.”  Although “Casino” was generally played with a standard deck of cards, “Sloop” introduces several new twists, including special action cards.  “Sloop” can be played by 2-6 players, with a recommended age of 8 years old and up.
The “Sloop” game contents include 122 colored playing cards, 10 each of numbers 1-12 plus 2 wild cards.  There are also 6 colored build markers, 12 numbered build counters and a nice set of rules, including several examples that really help beginner players understand the options available on each turn.
The game begins by dealing 4 cards to each player to form their starting hand, plus placing 4 cards face up in the center of the table, called the display.  The object of the game is to collect as many of the playing cards as possible, with the player holding the most playing cards in their score pile at the end of the game being declared the winner.   The values shown on the playing cards make no difference at the end of the game, as the winner is the player with the most cards regardless of their face values.
The game begins with players alternating turns, with each turn providing 4 options.
First, a player can simply “capture” one or more cards from the display.  This is done by adding together the values of one or more cards in the display so that they equal the value of one card in your hand.  For example, if a player has a 10 in his hand, and there is a 7 and a 3 in the display, all three cards can be claimed.  The collected cards, including the one in hand, are placed on the player’s score pile. 
Second, a player may start a “build,” in which case one card in the player’s hand becomes the number of the “build.”  Another card from the player’s hand is then added to one or more cards in the display such that the values equal the number of the “build.”  If this can be done, all of the cards, including the one from the player’s hand used to complete the “build” (but not the card matching the value of the “build”) are placed in a special “build” pile in the display.  A “build” marker indicates that “build” belongs to a specific player, and a numbered “build” counter is also used to show the “build” number.  For example, if the display contains an 8 and a player has an 11 in their hand, along with a 3, he can take the 3, combine it with the 8 and begin a “build” of 11.  The player must have that 11 in his hand or this cannot be done.
The third option is to either continue a “build” by placing one card from a player’s hand plus one or more from the display which add to the “build” value and place those cards on the special “build” pile in the display, or to simply capture the entire “build” pile by playing the card in your hand that equals the value of the “build.”  In that case, all of the cards from the “build” are collected and placed in your score pile, including the one from your hand.
Lastly, if the player cannot perform any of the other 3 options, they may place a card in the display.  This is the time for those “special action cards.”  If a 1, 2, or 3 is placed in the display (not used for a capture or build), that player gets a special action.  If a 1 is placed in the display, that player can steal one card from each player’s score pile.  If a 2 is placed in the display, that player can play another card from their hand and if a 3 is placed in the display, that player can look at the next 3 cards in the draw pile, and pick one to play.
At the end of each turn, cards are taken from the draw pile to bring the display back up to at least 4 cards, and to return the player hand back to 4 cards as well.  There are also 9 “supercharged” numbered playing cards, which basically require one additional card in play for each “supercharged” card placed in the display.  And of course, the two wild cards can be used as any numbered card from 1-12.  The game ends when all of the cards have been exhausted from the draw pile.
We played “Sloop” frequently over a week’s period, and found it to be a fast, easy to play card game.  However, it can be confusing trying to remember whether you are adding cards from the display such that their sum matches a card in your hand (“capture”), or simply trying to start a “build,” by adding one or more cards from the display together with one card in your hand to get to the “build” amount.
“Sloop” might also be a nice way for younger players to practice some basic addition skills.  Adults may even find themselves having to think fast, as it is easy to overlook some very simple combinations in the heat of play.
– RJ Cullen, ToysBulletin.com 

There aren’t many components to this game, however the production value is top notch. The cards are all very bright and colorful with a UNO type feel to them. They are very sturdy and will be good for lots of play. The build counters and player markers are thick cardboard and are very nicely done. Overall, these are very nice as is everything here.
9 out of 10

The rules for this are small enough to fit inside the box and have lots of examples of play inside. There are explanations of how everything works. There is even a picture for setting up the game. There are rules for playing 5 or 6 players as well as 4 player rules for 2 teams. Everything is easy to read and understand. Just like the components, the production quality of the rules is just as well done.
9 out of 10

This is not a very difficult game to learn and play. Pretty much if you can play UNO, you can play this. Having never played the classic game of Casino, this was all new to me. However, I really like the ease and fun that is to be had playing this game. It doesn’t take that long to play and is easy enough that pretty much anyone that can add numbers can play it. There’s not really a lot else that can be said about this one, other than I like it and enjoyed playing it.
9 out of 10

Sloop is light card game based on the classic game of Casino. Everything here looks great and play is lots of fun. The game is fairly quick with about a 30-minute play time. It’s very simple and easy to play. Anyone that likes card games like UNO or Phase 10 should DEFINITELY love this game. Growing up with those types of games really helped me to love it. That said, I’m afraid that most hardcore board and card gamers might not like it all that much. There aren’t a lot of decisions to be made like in a Euro or war game. Still, if they grew up playing those types of games that were usually found on the shelf at Walmart, they just might like this one as much as I did. I highly recommend giving this one a try.
9 out of 10

—Jonathan Nelson, Funagain Games

Escape from Alcatraz
Escape from Alcatraz

Sample Game




Renaissance Wars
Renaissance Wars

What customers are saying about Renaissance Wars Board Game

The first thing to mention about “Renaissance Wars” is that it is a beautiful game. The components, including the box, game board, playing pieces and even the rules, are all top notch. The artwork and overall quality make this a standout product even before a game is played. Not surprisingly, the game itself really does live up to the hype.
“Renaissance Wars,” while a board game, actually does invite us to take a historical journey back in time, as the game highlights “conditions” that were paramount to those critical years that generally include the 14th to the 17th century. The five “conditions” are Religion, Culture, Economics, Politics and Seeds of Enlightenment. Players will even get to choose one of six luminary cards, each representing one of the key figures from the period, including William Shakespeare, Martin Luther, Ignatius of Loyola, Filippo Brunelleschi, Christopher Columbus and Francis Bacon. Each of these luminary cards has a special value and can provide added scoring opportunities during the game. The object of “Renaissance Wars” is to acquire more Florin coins than anyone else by the end of the game. Players compete by playing cards from their starting hand, trying to win skirmishes by collecting the cards of their opponents. Players are trying to build scoring melds, made up of certain card combinations, each having a different value that will earn Florin coins from the bank.
The second phase of the game is called the “Battle phase,” which is very similar to the skirmishes in the “Encounter phase.” However, when a player wins cards during this phase of the game, he does not attempt to form melds to earn Florin coins. Instead, each player totals their Florin coins from both the “Encounter phase” and “Battle phase”. The game continues until one player accumulates 1637 Florin coins, which corresponds to the year that is considered to be the end of the Renaissance Period. Although not discussed in this review, the game also includes several special playing cards that can help or hurt a player along the way. 
We found “Renaissance Wars” to be a fascinating game to play, with surprisingly easy to follow guidelines for the skirmishes and battles. There is also a lot of historical and biographical information on the cards that certainly enhances the overall playing experience. A typical game with experienced players can be completed in 45 minutes or so, and the game is recommended for 2-4 players ages 12 years old and up. 
—R.J. Cullen, Toys Bulletin