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Renaissance Wars

Renaissance Wars
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For 2 to 4 players • Ages 12 and up

A game filled with intriguing history and magnificent art!

Take on the role of a Renaissance Luminary, battle opponents, and accumulate the wealth and power to dominate each Era of the game!

In the game of Renaissance Wars, you must quickly adapt to changing circumstances and events, using only the cards in your hand and the powers of your chosen Luminary. But be careful...when you least expect it, an Intrusion may occur that completely upsets the balance of power and may destroy even the most carefully laid plans!

Includes a 28-page full-color instruction and guidebook, 128 cards, 6 Luminary Mats, 1 Initiative Indicator, 4 Condition Markers, 6 Luminary Portraits with stands, 6 Card Envelopes, 4 Reference Guides, 90 Coins, and 1 Game Board.

You can download the Errata/Clarification sheet for Renaissance Wars here.

You can download the Masterpiece Edition Rules for Renaissance Wars here.

 


SKU REN128
Weight 2.45 lbs
ISBN 978-1-57281-767-8
Size Cards: 2.5˝ x 3.5˝ Box: 7.375˝ x 10˝ x 2.75˝
Author Karen Boginski & Jody Boginski-Barbessi
$49.95
cpsia    rule


  • What customers are saying about Renaissance Wars Board Game

    The first thing to mention about “Renaissance Wars” is that it is a beautiful game. The components, including the box, game board, playing pieces and even the rules, are all top notch. The artwork and overall quality make this a standout product even before a game is played. Not surprisingly, the game itself really does live up to the hype.
     
    “Renaissance Wars,” while a board game, actually does invite us to take a historical journey back in time, as the game highlights “conditions” that were paramount to those critical years that generally include the 14th to the 17th century. The five “conditions” are Religion, Culture, Economics, Politics and Seeds of Enlightenment. Players will even get to choose one of six luminary cards, each representing one of the key figures from the period, including William Shakespeare, Martin Luther, Ignatius of Loyola, Filippo Brunelleschi, Christopher Columbus and Francis Bacon. Each of these luminary cards has a special value and can provide added scoring opportunities during the game. The object of “Renaissance Wars” is to acquire more Florin coins than anyone else by the end of the game. Players compete by playing cards from their starting hand, trying to win skirmishes by collecting the cards of their opponents. Players are trying to build scoring melds, made up of certain card combinations, each having a different value that will earn Florin coins from the bank.
     
    The second phase of the game is called the “Battle phase,” which is very similar to the skirmishes in the “Encounter phase.” However, when a player wins cards during this phase of the game, he does not attempt to form melds to earn Florin coins. Instead, each player totals their Florin coins from both the “Encounter phase” and “Battle phase”. The game continues until one player accumulates 1637 Florin coins, which corresponds to the year that is considered to be the end of the Renaissance Period. Although not discussed in this review, the game also includes several special playing cards that can help or hurt a player along the way. 
     
    We found “Renaissance Wars” to be a fascinating game to play, with surprisingly easy to follow guidelines for the skirmishes and battles. There is also a lot of historical and biographical information on the cards that certainly enhances the overall playing experience. A typical game with experienced players can be completed in 45 minutes or so, and the game is recommended for 2-4 players ages 12 years old and up. 
     
    —R.J. Cullen, Toys Bulletin